MegaGlest/source/glest_game/types
Mark Vejvoda add0275120 - now show more info when loading factions (which faction is currently being loaded)
- when AllowGameDataSynchCheck=true we now show count of files found in CRC check both to log and screen output
2010-07-17 20:10:16 +00:00
..
command_type.cpp added more debugging for error conditions 2010-05-01 10:46:56 +00:00
command_type.h Tried to fix the command-queing bug not canceling attack on produce command 2010-05-18 21:18:51 +00:00
faction_type.cpp - fixed TOM's game loading screen mouse click problem 2010-06-25 05:05:52 +00:00
faction_type.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
resource_type.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
skill_type.cpp - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
tech_tree.cpp - now show more info when loading factions (which faction is currently being loaded) 2010-07-17 20:10:16 +00:00
tech_tree.h Added code for the following: 2010-03-18 21:26:40 +00:00
unit_type.cpp - cleanup of some compiler warnings 2010-07-17 06:59:18 +00:00
unit_type.h * added GAE path finder (SearchEngine and friends) 2010-07-11 18:31:02 +00:00
upgrade_type.cpp added more debugging for error conditions 2010-05-01 10:46:56 +00:00
upgrade_type.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00