MegaGlest/source/glest_game/graphics
Mark Vejvoda 81af3c7f8c - more rendering improvements when fps starts to drop to 20 or less 2010-07-17 12:41:05 +00:00
..
debug_renderer.cpp * fix for resource depletion updates to AnnotatedMap and Resource GoalMaps (cell to tile co-ord problem) 2010-07-17 05:13:34 +00:00
debug_renderer.h * wired up RoutePlanner/Cartographer 2010-07-13 05:33:43 +00:00
particle_type.cpp - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
particle_type.h - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
renderer.cpp - more rendering improvements when fps starts to drop to 20 or less 2010-07-17 12:41:05 +00:00
renderer.h * wired up RoutePlanner/Cartographer 2010-07-13 05:33:43 +00:00
unit_particle_type.cpp - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
unit_particle_type.h - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00