MegaGlest/source/glest_game/ai
Mark Vejvoda 77ee50b681 - some code cleanup related to supporting multiple path finders 2010-07-21 20:40:11 +00:00
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ai.cpp - a possible fix for the AI. this change will randomize all possible produce, morph and build operations instead of just using the last commandtype found for candidate units 2010-07-13 22:51:27 +00:00
ai.h Ported streflop code to win32 2010-04-24 11:15:15 +00:00
ai_interface.cpp - a possible fix for the AI. this change will randomize all possible produce, morph and build operations instead of just using the last commandtype found for candidate units 2010-07-13 22:51:27 +00:00
ai_interface.h - added server controlled AI as a game option 2010-06-03 01:10:40 +00:00
ai_rule.cpp - cleanup of some compiler warnings 2010-07-17 07:07:57 +00:00
annotated_map.cpp * added GAE path finder (SearchEngine and friends) 2010-07-11 18:31:02 +00:00
annotated_map.h * wired up RoutePlanner/Cartographer 2010-07-13 05:33:43 +00:00
cartographer.cpp * fix for resource depletion updates to AnnotatedMap and Resource GoalMaps (cell to tile co-ord problem) 2010-07-17 05:13:34 +00:00
cartographer.h fix build-site and store adjacency maps for potential building rotation 2010-07-13 11:05:35 +00:00
cluster_map.cpp fixed minor compiler issues in linux for new pathfinder changes 2010-07-16 16:24:55 +00:00
cluster_map.h * added GAE path finder (SearchEngine and friends) 2010-07-11 18:31:02 +00:00
influence_map.h * added GAE path finder (SearchEngine and friends) 2010-07-11 18:31:02 +00:00
node_map.cpp * added GAE path finder (SearchEngine and friends) 2010-07-11 18:31:02 +00:00
node_map.h * added GAE path finder (SearchEngine and friends) 2010-07-11 18:31:02 +00:00
node_pool.cpp * added GAE path finder (SearchEngine and friends) 2010-07-11 18:31:02 +00:00
node_pool.h * added GAE path finder (SearchEngine and friends) 2010-07-11 18:31:02 +00:00
path_finder.cpp - some code cleanup related to supporting multiple path finders 2010-07-21 20:40:11 +00:00
path_finder.h - some code cleanup related to supporting multiple path finders 2010-07-21 19:17:45 +00:00
route_planner.cpp - some code cleanup related to supporting multiple path finders 2010-07-21 19:17:45 +00:00
route_planner.h - some code cleanup related to supporting multiple path finders 2010-07-21 19:17:45 +00:00
search_engine.h * path finding into unexplored areas handled more intelligently (and without revealing/exploiting information the player shouldn't have) 2010-07-16 16:08:09 +00:00
search_functions.inl * added GAE path finder (SearchEngine and friends) 2010-07-11 18:31:02 +00:00