MegaGlest/source/glest_game/game
Mark Vejvoda bca03b0c0c - initial changes to support multiple path finders 2010-07-21 18:21:40 +00:00
..
chat_manager.cpp - added more bug fixes related to network disconnects. 2010-07-08 08:29:51 +00:00
chat_manager.h chat in menu doesn't fade and 'M'-key to show more messages works in menu too 2010-06-08 22:50:37 +00:00
commander.cpp - bugfixes for malformed debug statements 2010-07-06 05:30:34 +00:00
commander.h - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
console.cpp watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
console.h watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
game.cpp - initial changes to support multiple path finders 2010-07-21 18:21:40 +00:00
game.h - bugfixes to properly manage and display various kinds of network error conditions. 2010-07-01 06:11:14 +00:00
game_camera.cpp - attempt to improve rendering speed by rolling back render code to be more like 3.3.4 2010-07-07 18:50:55 +00:00
game_camera.h - Attempt to use libcurl in a thread safe manner 2010-06-23 14:49:20 +00:00
game_constants.h - initial changes to support multiple path finders 2010-07-21 18:21:40 +00:00
game_settings.h - initial changes to support multiple path finders 2010-07-21 18:21:40 +00:00
script_manager.cpp some changes to how we use streflop: 2010-05-28 05:31:17 +00:00
script_manager.h Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
stats.cpp - added many new things and fixed a number of bugs (too tried to mention them all) 2010-06-24 01:23:18 +00:00
stats.h - added many new things and fixed a number of bugs (too tried to mention them all) 2010-06-24 01:23:18 +00:00