MegaGlest/source/glest_game
Mark Vejvoda 6e66963664 - added validate-tileset 2012-04-03 19:35:22 +00:00
..
ai - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
facilities - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
game I removed the automatic game pausing when message are shown because I don't like it ( sc does not like it at all so ... ). Still auto-pausing while showing menues ingame in singleplayer. 2012-04-03 00:32:52 +00:00
global - better error handling, try to display proper error message and restore state as best as possible 2012-04-02 01:45:13 +00:00
graphics mouse pointer shows multi click command state 2012-04-02 23:37:03 +00:00
gui I removed the automatic game pausing when message are shown because I don't like it ( sc does not like it at all so ... ). Still auto-pausing while showing menues ingame in singleplayer. 2012-04-03 00:32:52 +00:00
main - added validate-tileset 2012-04-03 19:35:22 +00:00
menu - better error handling in menus 2012-03-31 08:28:42 +00:00
network - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances - added logic to delay AI player from path finding more than 10 units per frame (we make him think he is blocked and he will retry another frame) 2012-03-31 19:50:45 +00:00
types - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
world - more save / loadgame bugfixes 2012-04-02 15:17:31 +00:00
CMakeLists.txt - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00