MegaGlest/source/glest_game/facilities
Mark Vejvoda f748874601 Ported streflop code to win32 2010-04-24 11:15:15 +00:00
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auto_test.cpp Ported streflop code to win32 2010-04-24 11:15:15 +00:00
auto_test.h Ported streflop code to win32 2010-04-24 11:15:15 +00:00
components.cpp clients can see which setups are made on the server. ( work in progress !) 2010-04-21 23:13:39 +00:00
components.h clients can see which setups are made on the server. ( work in progress !) 2010-04-21 23:13:39 +00:00
game_util.cpp Updated version # for current development 2010-04-18 06:01:20 +00:00
game_util.h Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is: 2010-03-21 23:40:35 +00:00
logger.cpp Bugfix for win32 loading jpg texture's 2010-04-09 06:51:13 +00:00
logger.h bug fix to properly initialize textures dynamically loaded when loading a faction. 2010-04-05 19:38:50 +00:00