MegaGlest/source/glest_game
Mark Vejvoda 6b015964bb - menu lobbies uses real player color
-  chat console no longer prefixes with *
2010-11-02 20:19:56 +00:00
..
ai - performance fix in both pathfinder and debug output when pressing the debug key 2010-11-02 19:52:20 +00:00
facilities - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
game - added some initial work to support FBO (frame buffer objects) 2010-11-01 16:44:05 +00:00
global - cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes) 2010-10-28 06:59:43 +00:00
graphics - menu lobbies uses real player color 2010-11-02 20:19:56 +00:00
gui - bugfix for cancel icon displaying when unit has only the 'stop' command active 2010-10-28 18:31:12 +00:00
main - fixed problem where custom menu was setting broadcast to master server when loading last game from commandline even though publish was not enabled. 2010-10-30 04:24:26 +00:00
menu - menu lobbies uses real player color 2010-11-02 20:19:56 +00:00
network - added a guard for proper slot index usage in network code 2010-10-25 20:56:57 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - added some initial work to support FBO (frame buffer objects) 2010-11-01 16:44:05 +00:00
types - numerous bugfixes to building an d repairing units. 2010-10-30 08:54:00 +00:00
world - added some initial work to support FBO (frame buffer objects) 2010-11-01 16:44:05 +00:00
CMakeLists.txt - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00