MegaGlest/source/glest_game
Mike Hoffert 68455a819f Added setting to disable going into negatives
After all, how does one loot what the other faction does not have? Still,
could be useful for some places, by forcing the opponent to go into
"debt".
2014-07-19 16:38:33 -06:00
..
ai Let's see how good Mega-AI plays with real random when trying to find the enemy. 2014-01-27 19:23:31 +01:00
facilities - modify about screen to show copyright for Glest Team till 2010 2014-01-30 17:45:24 -08:00
game lua commands to shake the cam 2014-02-04 21:21:06 +01:00
global - bugfix for loading textures for gpl and startup model pics 2014-01-29 20:42:59 -08:00
graphics Shake without effecting the real camera pos 2014-02-04 21:14:52 +01:00
gui - added ability to share resources across same teams 2014-01-27 18:55:08 -08:00
main - bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini) 2014-01-27 20:12:14 -08:00
menu - fixed hard coded paths to use derived data fodler 2014-02-07 16:37:55 -08:00
network - in team mode always render two set of resources: 2014-01-29 22:47:55 -08:00
sound - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems) 2013-12-24 22:27:44 -08:00
type_instances Implemented starting value for HP 2014-07-19 10:57:34 -06:00
types Added setting to disable going into negatives 2014-07-19 16:38:33 -06:00
world Added setting to disable going into negatives 2014-07-19 16:38:33 -06:00
CMakeLists.txt Also support -DCMAKE_BUILD_TYPE=None which is used by Debian 2014-03-27 10:35:22 +08:00