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MegaGlest
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644218af0f
MegaGlest
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source
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glest_game
History
Mark Vejvoda
b897611a6b
- bugfix for mixed up username when changing map and human player's slot is changed.
2011-04-14 16:04:42 +00:00
..
ai
- set pathfinder values back to be compatible with beta2
2011-04-14 03:27:34 +00:00
facilities
now you are "forced" to say "ready" when you are connected :-D
2011-04-12 22:20:41 +00:00
game
- removed useless items in debug view
2011-04-13 18:45:27 +00:00
global
- initial work to support multi-language text messages
2011-04-05 18:39:47 +00:00
graphics
now you are "forced" to say "ready" when you are connected :-D
2011-04-12 22:20:41 +00:00
gui
- removed some debug statements to see if it will improve debug logging performance
2011-04-11 00:11:52 +00:00
main
- added verticle synch option, to enable use:
2011-04-14 05:02:32 +00:00
menu
- bugfix for mixed up username when changing map and human player's slot is changed.
2011-04-14 16:04:42 +00:00
network
- inspired by brazil boy. added a temp block feature for server player to temp block players from the current game in the lobby
2011-04-13 04:04:08 +00:00
sound
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
2011-03-28 03:54:23 +00:00
type_instances
- added some code for possible future use to improve pathfinder (not for this release) so disabled right now
2011-04-14 02:51:13 +00:00
types
- removed some debug statements to see if it will improve debug logging performance
2011-04-11 00:11:52 +00:00
world
- set pathfinder values back to be compatible with beta2
2011-04-14 03:27:34 +00:00
CMakeLists.txt
- renamed Linux binaries launch scripts start with start_megaglest_x and binaries start with megaglest_
2011-04-09 19:13:10 +00:00