- added some code for possible future use to improve pathfinder (not for this release) so disabled right now

This commit is contained in:
Mark Vejvoda 2011-04-14 02:51:13 +00:00
parent 88a81a6993
commit 06fb3decda
4 changed files with 247 additions and 100 deletions

View File

@ -39,7 +39,9 @@ namespace Glest{ namespace Game{
const int PathFinder::maxFreeSearchRadius = 10;
//const int PathFinder::pathFindNodesMax= 400;
int PathFinder::pathFindNodesMax = 400;
int PathFinder::pathFindNodesAbsoluteMax = 1200;
int PathFinder::pathFindNodesMax = 300;
const int PathFinder::pathFindRefresh = 10;
const int PathFinder::pathFindBailoutRadius = 20;
@ -64,7 +66,7 @@ void PathFinder::init(const Map *map) {
PathFinder::pathFindNodesMax = Config::getInstance().getInt("MaxPathfinderNodeCount",intToStr(PathFinder::pathFindNodesMax).c_str());
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
factions[i].nodePool.resize(pathFindNodesMax);
factions[i].nodePool.resize(pathFindNodesAbsoluteMax);
factions[i].useMaxNodeCount = PathFinder::pathFindNodesMax;
}
this->map= map;
@ -168,7 +170,18 @@ TravelState PathFinder::findPath(Unit *unit, const Vec2i &finalPos, bool *wasStu
TravelState ts = tsImpossible;
//route cache miss
ts = aStar(unit, finalPos, false, frameIndex);
int maxNodeCount=-1;
if(unit->getUsePathfinderExtendedMaxNodes() == true) {
const bool showConsoleDebugInfo = Config::getInstance().getBool("EnablePathfinderDistanceOutput","false");
if(showConsoleDebugInfo || SystemFlags::VERBOSE_MODE_ENABLED) {
printf("\n\n\n\n### Continued call to AStar with LARGE maxnodes for unit [%d - %s]\n\n",unit->getId(),unit->getFullName().c_str());
}
maxNodeCount= PathFinder::pathFindNodesAbsoluteMax;
}
ts = aStar(unit, finalPos, false, frameIndex, maxNodeCount);
//post actions
switch(ts) {
@ -196,46 +209,106 @@ TravelState PathFinder::findPath(Unit *unit, const Vec2i &finalPos, bool *wasStu
bool useBailoutRadius = Config::getInstance().getBool("EnableBailoutPathfinding","true");
if(useBailoutRadius == true) {
int tryRadius = factions[unit->getFactionIndex()].random.randRange(0,1);
// Try to bail out up to PathFinder::pathFindBailoutRadius cells away
if(tryRadius > 0) {
for(int bailoutX = -PathFinder::pathFindBailoutRadius; bailoutX <= PathFinder::pathFindBailoutRadius && ts == tsBlocked; ++bailoutX) {
for(int bailoutY = -PathFinder::pathFindBailoutRadius; bailoutY <= PathFinder::pathFindBailoutRadius && ts == tsBlocked; ++bailoutY) {
const Vec2i newFinalPos = finalPos + Vec2i(bailoutX,bailoutY);
bool canUnitMove = map->canMove(unit, unit->getPos(), newFinalPos);
//!!!
bool unitImmediatelyBlocked = false;
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true && frameIndex < 0) {
char szBuf[4096]="";
sprintf(szBuf,"[attempting to BAIL OUT] finalPos [%s] newFinalPos [%s] ts [%d] canUnitMove [%d]",
finalPos.getString().c_str(),newFinalPos.getString().c_str(),ts,canUnitMove);
unit->logSynchData(__FILE__,__LINE__,szBuf);
}
if(canUnitMove) {
//printf("$$$$ Unit BAILOUT(1) ASTAR ATTEMPT for [%d - %s] newFinalPos = [%s]\n",unit->getId(),unit->getFullName().c_str(),newFinalPos.getString().c_str());
ts= aStar(unit, newFinalPos, true, frameIndex);
// First check if unit currently blocked all around them, if so don't try to pathfind
const bool showConsoleDebugInfo = Config::getInstance().getBool("EnablePathfinderDistanceOutput","false");
const Vec2i unitPos = unit->getPos();
int failureCount = 0;
int cellCount = 0;
for(int i = -1; i <= 1; ++i) {
for(int j = -1; j <= 1; ++j) {
Vec2i pos = unitPos + Vec2i(i, j);
if(pos != unitPos) {
bool canUnitMoveToCell = map->aproxCanMove(unit, unitPos, pos);
if(canUnitMoveToCell == false) {
failureCount++;
}
cellCount++;
}
}
}
else {
for(int bailoutX = PathFinder::pathFindBailoutRadius; bailoutX >= -PathFinder::pathFindBailoutRadius && ts == tsBlocked; --bailoutX) {
for(int bailoutY = PathFinder::pathFindBailoutRadius; bailoutY >= -PathFinder::pathFindBailoutRadius && ts == tsBlocked; --bailoutY) {
const Vec2i newFinalPos = finalPos + Vec2i(bailoutX,bailoutY);
bool canUnitMove = map->canMove(unit, unit->getPos(), newFinalPos);
unitImmediatelyBlocked = (failureCount == cellCount);
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true && frameIndex < 0) {
char szBuf[4096]="";
sprintf(szBuf,"[attempting to BAIL OUT] finalPos [%s] newFinalPos [%s] ts [%d] canUnitMove [%d]",
finalPos.getString().c_str(),newFinalPos.getString().c_str(),ts,canUnitMove);
unit->logSynchData(__FILE__,__LINE__,szBuf);
//if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled == true && chrono.getMillis() > 1) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] **Check if dest blocked, distance for unit [%d - %s] from [%s] to [%s] is %.2f took msecs: %lld unitImmediatelyBlocked = %d, failureCount = %d\n",__FILE__,__FUNCTION__,__LINE__,unit->getId(),unit->getFullName().c_str(), unitPos.getString().c_str(), finalPos.getString().c_str(), dist,(long long int)chrono.getMillis(),unitImmediatelyBlocked,failureCount);
if(showConsoleDebugInfo && unitImmediatelyBlocked) {
printf("**Check if src blocked [%d], unit [%d - %s] from [%s] to [%s] unitImmediatelyBlocked = %d, failureCount = %d [%d]\n",
unitImmediatelyBlocked, unit->getId(),unit->getFullName().c_str(), unitPos.getString().c_str(), finalPos.getString().c_str(), unitImmediatelyBlocked,failureCount,cellCount);
}
// if(unitImmediatelyBlocked == false) {
// // First check if final destination blocked
// failureCount = 0;
// cellCount = 0;
//
// for(int i = -1; i <= 1; ++i) {
// for(int j = -1; j <= 1; ++j) {
// Vec2i pos = finalPos + Vec2i(i, j);
// if(pos != finalPos) {
// bool canUnitMoveToCell = map->aproxCanMove(unit, pos, finalPos);
// if(canUnitMoveToCell == false) {
// failureCount++;
// }
// cellCount++;
// }
// }
// }
// unitImmediatelyBlocked = (failureCount == cellCount);
//
// if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled == true && chrono.getMillis() > 1) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] **Check if dest blocked, distance for unit [%d - %s] from [%s] to [%s] is %.2f took msecs: %lld unitImmediatelyBlocked = %d, failureCount = %d\n",__FILE__,__FUNCTION__,__LINE__,unit->getId(),unit->getFullName().c_str(), unitPos.getString().c_str(), finalPos.getString().c_str(), dist,(long long int)chrono.getMillis(),unitImmediatelyBlocked,failureCount);
// if(showConsoleDebugInfo && nodeLimitReached) {
// printf("**Check if dest blocked [%d - %d], unit [%d - %s] from [%s] to [%s] distance %.2f took msecs: %lld unitImmediatelyBlocked = %d, failureCount = %d [%d]\n",
// nodeLimitReached, inBailout, unit->getId(),unit->getFullName().c_str(), unitPos.getString().c_str(), finalPos.getString().c_str(), dist,(long long int)chrono.getMillis(),unitImmediatelyBlocked,failureCount,cellCount);
// }
// }
//
//!!!
if(unitImmediatelyBlocked == false) {
int tryRadius = factions[unit->getFactionIndex()].random.randRange(0,1);
// Try to bail out up to PathFinder::pathFindBailoutRadius cells away
if(tryRadius > 0) {
for(int bailoutX = -PathFinder::pathFindBailoutRadius; bailoutX <= PathFinder::pathFindBailoutRadius && ts == tsBlocked; ++bailoutX) {
for(int bailoutY = -PathFinder::pathFindBailoutRadius; bailoutY <= PathFinder::pathFindBailoutRadius && ts == tsBlocked; ++bailoutY) {
const Vec2i newFinalPos = finalPos + Vec2i(bailoutX,bailoutY);
bool canUnitMove = map->canMove(unit, unit->getPos(), newFinalPos);
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true && frameIndex < 0) {
char szBuf[4096]="";
sprintf(szBuf,"[attempting to BAIL OUT] finalPos [%s] newFinalPos [%s] ts [%d] canUnitMove [%d]",
finalPos.getString().c_str(),newFinalPos.getString().c_str(),ts,canUnitMove);
unit->logSynchData(__FILE__,__LINE__,szBuf);
}
if(canUnitMove) {
//printf("$$$$ Unit BAILOUT(1) ASTAR ATTEMPT for [%d - %s] newFinalPos = [%s]\n",unit->getId(),unit->getFullName().c_str(),newFinalPos.getString().c_str());
ts= aStar(unit, newFinalPos, true, frameIndex);
}
}
}
}
else {
for(int bailoutX = PathFinder::pathFindBailoutRadius; bailoutX >= -PathFinder::pathFindBailoutRadius && ts == tsBlocked; --bailoutX) {
for(int bailoutY = PathFinder::pathFindBailoutRadius; bailoutY >= -PathFinder::pathFindBailoutRadius && ts == tsBlocked; --bailoutY) {
const Vec2i newFinalPos = finalPos + Vec2i(bailoutX,bailoutY);
bool canUnitMove = map->canMove(unit, unit->getPos(), newFinalPos);
if(canUnitMove) {
//printf("$$$$ Unit BAILOUT(1) ASTAR ATTEMPT for [%d - %s] newFinalPos = [%s]\n",unit->getId(),unit->getFullName().c_str(),newFinalPos.getString().c_str());
ts= aStar(unit, newFinalPos, true, frameIndex);
if(SystemFlags::getSystemSettingType(SystemFlags::debugWorldSynch).enabled == true && frameIndex < 0) {
char szBuf[4096]="";
sprintf(szBuf,"[attempting to BAIL OUT] finalPos [%s] newFinalPos [%s] ts [%d] canUnitMove [%d]",
finalPos.getString().c_str(),newFinalPos.getString().c_str(),ts,canUnitMove);
unit->logSynchData(__FILE__,__LINE__,szBuf);
}
if(canUnitMove) {
//printf("$$$$ Unit BAILOUT(1) ASTAR ATTEMPT for [%d - %s] newFinalPos = [%s]\n",unit->getId(),unit->getFullName().c_str(),newFinalPos.getString().c_str());
ts= aStar(unit, newFinalPos, true, frameIndex);
}
}
}
}
@ -308,13 +381,13 @@ TravelState PathFinder::findPath(Unit *unit, const Vec2i &finalPos, bool *wasStu
// ==================== PRIVATE ====================
bool PathFinder::processNode(Unit *unit, Node *node,const Vec2i finalPos, int i, int j, bool &nodeLimitReached) {
bool PathFinder::processNode(Unit *unit, Node *node,const Vec2i finalPos, int i, int j, bool &nodeLimitReached,int maxNodeCount) {
bool result = false;
Vec2i sucPos= node->pos + Vec2i(i, j);
bool canUnitMoveToCell = map->aproxCanMove(unit, node->pos, sucPos);
if(canUnitMoveToCell == true && openPos(sucPos, factions[unit->getFactionIndex()]) == false) {
//if node is not open and canMove then generate another node
Node *sucNode= newNode(factions[unit->getFactionIndex()]);
Node *sucNode= newNode(factions[unit->getFactionIndex()],maxNodeCount);
if(sucNode != NULL) {
sucNode->pos= sucPos;
sucNode->heuristic= heuristic(sucNode->pos, finalPos);
@ -338,7 +411,7 @@ bool PathFinder::processNode(Unit *unit, Node *node,const Vec2i finalPos, int i,
//route a unit using A* algorithm
TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout,
int frameIndex) {
int frameIndex, int maxNodeCount) {
Chrono chrono;
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
@ -350,6 +423,9 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
const bool showConsoleDebugInfo = Config::getInstance().getBool("EnablePathfinderDistanceOutput","false");
const bool tryLastPathCache = Config::getInstance().getBool("EnablePathfinderCache","false");
if(maxNodeCount < 0) {
maxNodeCount = factions[unit->getFactionIndex()].useMaxNodeCount;
}
UnitPathInterface *path= unit->getPath();
factions[unit->getFactionIndex()].nodePoolCount= 0;
@ -404,6 +480,7 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
basicPathFinder->addToLastPathCache(nodePos);
}
}
unit->setUsePathfinderExtendedMaxNodes(false);
return factions[unit->getFactionIndex()].precachedTravelState[unit->getId()];
}
else {
@ -412,6 +489,7 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
}
else if(factions[unit->getFactionIndex()].precachedTravelState[unit->getId()] == tsBlocked) {
path->incBlockCount();
unit->setUsePathfinderExtendedMaxNodes(false);
return factions[unit->getFactionIndex()].precachedTravelState[unit->getId()];
}
}
@ -498,6 +576,7 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled == true && chrono.getMillis() > 4) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
unit->setUsePathfinderExtendedMaxNodes(false);
return ts;
}
else if(j - i > pathFindRefresh) {
@ -552,6 +631,7 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled == true && chrono.getMillis() > 4) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
unit->setUsePathfinderExtendedMaxNodes(false);
return ts;
}
}
@ -569,7 +649,7 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
//path find algorithm
//a) push starting pos into openNodes
Node *firstNode= newNode(factions[unit->getFactionIndex()]);
Node *firstNode= newNode(factions[unit->getFactionIndex()],maxNodeCount);
assert(firstNode != NULL);
if(firstNode == NULL) {
throw runtime_error("firstNode == NULL");
@ -651,81 +731,99 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
// START
// Do the a-star base pathfind work if required
int whileLoopCount = 0;
while(nodeLimitReached == false) {
whileLoopCount++;
//b1) is open nodes is empty => failed to find the path
if(factions[unit->getFactionIndex()].openNodesList.empty() == true) {
//printf("$$$$ Path for Unit [%d - %s] inBailout = %d BLOCKED\n",unit->getId(),unit->getFullName().c_str(),inBailout);
pathFound= false;
break;
}
if(nodeLimitReached == false) {
while(nodeLimitReached == false) {
whileLoopCount++;
//b2) get the minimum heuristic node
//Nodes::iterator it = minHeuristic();
node = minHeuristicFastLookup(factions[unit->getFactionIndex()]);
//b1) is open nodes is empty => failed to find the path
if(factions[unit->getFactionIndex()].openNodesList.empty() == true) {
//printf("$$$$ Path for Unit [%d - %s] inBailout = %d BLOCKED\n",unit->getId(),unit->getFullName().c_str(),inBailout);
pathFound= false;
break;
}
//b3) if minHeuristic is the finalNode, or the path is no more explored => path was found
if(node->pos == finalPos || node->exploredCell == false) {
pathFound= true;
break;
}
//b2) get the minimum heuristic node
//Nodes::iterator it = minHeuristic();
node = minHeuristicFastLookup(factions[unit->getFactionIndex()]);
//printf("$$$$ Path for Unit [%d - %s] node [%s] whileLoopCount = %d nodePoolCount = %d inBailout = %d\n",unit->getId(),unit->getFullName().c_str(), node->pos.getString().c_str(), whileLoopCount,factions[unit->getFactionIndex()].nodePoolCount,inBailout);
//b3) if minHeuristic is the finalNode, or the path is no more explored => path was found
if(node->pos == finalPos || node->exploredCell == false) {
pathFound= true;
break;
}
//b4) move this node from closedNodes to openNodes
//add all succesors that are not in closedNodes or openNodes to openNodes
if(factions[unit->getFactionIndex()].closedNodesList.find(node->heuristic) == factions[unit->getFactionIndex()].closedNodesList.end()) {
factions[unit->getFactionIndex()].closedNodesList[node->heuristic].clear();
}
factions[unit->getFactionIndex()].closedNodesList[node->heuristic].push_back(node);
factions[unit->getFactionIndex()].openPosList[node->pos] = true;
//printf("$$$$ Path for Unit [%d - %s] node [%s] whileLoopCount = %d nodePoolCount = %d inBailout = %d\n",unit->getId(),unit->getFullName().c_str(), node->pos.getString().c_str(), whileLoopCount,factions[unit->getFactionIndex()].nodePoolCount,inBailout);
int failureCount = 0;
int cellCount = 0;
//b4) move this node from closedNodes to openNodes
//add all succesors that are not in closedNodes or openNodes to openNodes
if(factions[unit->getFactionIndex()].closedNodesList.find(node->heuristic) == factions[unit->getFactionIndex()].closedNodesList.end()) {
factions[unit->getFactionIndex()].closedNodesList[node->heuristic].clear();
}
factions[unit->getFactionIndex()].closedNodesList[node->heuristic].push_back(node);
factions[unit->getFactionIndex()].openPosList[node->pos] = true;
int tryDirection = factions[unit->getFactionIndex()].random.randRange(0,3);
if(tryDirection == 3) {
for(int i = 1; i >= -1 && nodeLimitReached == false; --i) {
for(int j = -1; j <= 1 && nodeLimitReached == false; ++j) {
if(processNode(unit, node, finalPos, i, j, nodeLimitReached) == false) {
failureCount++;
int failureCount = 0;
int cellCount = 0;
int tryDirection = factions[unit->getFactionIndex()].random.randRange(0,3);
if(tryDirection == 3) {
for(int i = 1; i >= -1 && nodeLimitReached == false; --i) {
for(int j = -1; j <= 1 && nodeLimitReached == false; ++j) {
if(processNode(unit, node, finalPos, i, j, nodeLimitReached, maxNodeCount) == false) {
failureCount++;
}
cellCount++;
}
cellCount++;
}
}
}
else if(tryDirection == 2) {
for(int i = -1; i <= 1 && nodeLimitReached == false; ++i) {
for(int j = 1; j >= -1 && nodeLimitReached == false; --j) {
if(processNode(unit, node, finalPos, i, j, nodeLimitReached) == false) {
failureCount++;
else if(tryDirection == 2) {
for(int i = -1; i <= 1 && nodeLimitReached == false; ++i) {
for(int j = 1; j >= -1 && nodeLimitReached == false; --j) {
if(processNode(unit, node, finalPos, i, j, nodeLimitReached, maxNodeCount) == false) {
failureCount++;
}
cellCount++;
}
cellCount++;
}
}
}
else if(tryDirection == 1) {
for(int i = -1; i <= 1 && nodeLimitReached == false; ++i) {
for(int j = -1; j <= 1 && nodeLimitReached == false; ++j) {
if(processNode(unit, node, finalPos, i, j, nodeLimitReached) == false) {
failureCount++;
else if(tryDirection == 1) {
for(int i = -1; i <= 1 && nodeLimitReached == false; ++i) {
for(int j = -1; j <= 1 && nodeLimitReached == false; ++j) {
if(processNode(unit, node, finalPos, i, j, nodeLimitReached, maxNodeCount) == false) {
failureCount++;
}
cellCount++;
}
cellCount++;
}
}
}
else {
for(int i = 1; i >= -1 && nodeLimitReached == false; --i) {
for(int j = 1; j >= -1 && nodeLimitReached == false; --j) {
if(processNode(unit, node, finalPos, i, j, nodeLimitReached) == false) {
failureCount++;
else {
for(int i = 1; i >= -1 && nodeLimitReached == false; --i) {
for(int j = 1; j >= -1 && nodeLimitReached == false; --j) {
if(processNode(unit, node, finalPos, i, j, nodeLimitReached, maxNodeCount) == false) {
failureCount++;
}
cellCount++;
}
cellCount++;
}
}
} //while
// Now see if the unit is eligble for pathfind max nodes boost?
if(nodeLimitReached == true && maxNodeCount != pathFindNodesAbsoluteMax) {
if(unit->isLastPathfindFailedFrameWithinCurrentFrameTolerance() == true) {
if(frameIndex < 0) {
unit->setLastPathfindFailedFrameToCurrentFrame();
unit->setLastPathfindFailedPos(finalPos);
}
if(showConsoleDebugInfo || SystemFlags::VERBOSE_MODE_ENABLED) {
printf("\n\n\n\n$$$ Calling AStar with LARGE maxnodes for unit [%d - %s]\n\n",unit->getId(),unit->getFullName().c_str());
}
return aStar(unit, targetPos, false, frameIndex, pathFindNodesAbsoluteMax);
}
}
} //while
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled == true && chrono.getMillis() > 1) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld nodeLimitReached = %d whileLoopCount = %d nodePoolCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),nodeLimitReached,whileLoopCount,factions[unit->getFactionIndex()].nodePoolCount);
if(showConsoleDebugInfo && chrono.getMillis() > 2) {
@ -764,6 +862,10 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
unit->setCurrentUnitTitle(szBuf);
}
if(frameIndex < 0) {
unit->setUsePathfinderExtendedMaxNodes(false);
}
ts= tsBlocked;
if(frameIndex < 0) {
path->incBlockCount();
@ -791,6 +893,15 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled == true && chrono.getMillis() > 4) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
if(frameIndex < 0) {
if(maxNodeCount == pathFindNodesAbsoluteMax) {
unit->setUsePathfinderExtendedMaxNodes(true);
}
else {
unit->setUsePathfinderExtendedMaxNodes(false);
}
}
//store path
if(frameIndex < 0) {
path->clear();
@ -875,9 +986,10 @@ TravelState PathFinder::aStar(Unit *unit, const Vec2i &targetPos, bool inBailout
return ts;
}
PathFinder::Node *PathFinder::newNode(FactionState &faction) {
PathFinder::Node *PathFinder::newNode(FactionState &faction, int maxNodeCount) {
if( faction.nodePoolCount < faction.nodePool.size() &&
faction.nodePoolCount < faction.useMaxNodeCount) {
//faction.nodePoolCount < faction.useMaxNodeCount) {
faction.nodePoolCount < maxNodeCount) {
Node *node= &(faction.nodePool[faction.nodePoolCount]);
node->clear();
faction.nodePoolCount++;

View File

@ -90,6 +90,7 @@ public:
private:
static int pathFindNodesMax;
static int pathFindNodesAbsoluteMax;
FactionStateList factions;
const Map *map;
@ -104,15 +105,15 @@ public:
void removeUnitPrecache(Unit *unit);
private:
TravelState aStar(Unit *unit, const Vec2i &finalPos, bool inBailout, int frameIndex);
Node *newNode(FactionState &faction);
TravelState aStar(Unit *unit, const Vec2i &finalPos, bool inBailout, int frameIndex, int maxNodeCount=-1);
Node *newNode(FactionState &faction,int maxNodeCount);
Vec2i computeNearestFreePos(const Unit *unit, const Vec2i &targetPos);
float heuristic(const Vec2i &pos, const Vec2i &finalPos);
bool openPos(const Vec2i &sucPos,FactionState &faction);
Node * minHeuristicFastLookup(FactionState &faction);
bool processNode(Unit *unit, Node *node,const Vec2i finalPos, int i, int j, bool &nodeLimitReached);
bool processNode(Unit *unit, Node *node,const Vec2i finalPos, int i, int j, bool &nodeLimitReached, int maxNodeCount);
void processNearestFreePos(const Vec2i &finalPos, int i, int j, int size, Field field, int teamIndex,Vec2i unitPos, Vec2i &nearestPos, float &nearestDist);
};

View File

@ -199,6 +199,10 @@ Unit::Unit(int id, UnitPathInterface *unitpath, const Vec2i &pos, const UnitType
modelFacing = CardinalDir::NORTH;
lastStuckFrame = 0;
lastStuckPos = Vec2i(0,0);
lastPathfindFailedFrame = 0;
lastPathfindFailedPos = Vec2i(0,0);
usePathfinderExtendedMaxNodes = false;
RandomGen random;
if(map->isInside(pos) == false || map->isInsideSurface(map->toSurfCoords(pos)) == false) {
@ -2076,12 +2080,27 @@ void Unit::setLastHarvestResourceTarget(const Vec2i *pos) {
// currentTargetPathTaken.second.push_back(cell);
//}
void Unit::setLastPathfindFailedFrameToCurrentFrame() {
lastPathfindFailedFrame = getFrameCount();
}
bool Unit::isLastPathfindFailedFrameWithinCurrentFrameTolerance() const {
static const bool enablePathfinderEnlargeMaxNodes = Config::getInstance().getBool("EnablePathfinderEnlargeMaxNodes","false");
bool result = !enablePathfinderEnlargeMaxNodes;
if(enablePathfinderEnlargeMaxNodes) {
const int MIN_FRAME_ELAPSED_RETRY = 960;
result = (getFrameCount() - lastPathfindFailedFrame >= MIN_FRAME_ELAPSED_RETRY);
}
return result;
}
void Unit::setLastStuckFrameToCurrentFrame() {
lastStuckFrame = getFrameCount();
}
bool Unit::isLastStuckFrameWithinCurrentFrameTolerance() const {
bool result (getFrameCount() - lastStuckFrame <= 300);
const int MIN_FRAME_ELAPSED_RETRY = 300;
bool result (getFrameCount() - lastStuckFrame <= MIN_FRAME_ELAPSED_RETRY);
return result;
}

View File

@ -335,6 +335,10 @@ private:
uint32 lastStuckFrame;
Vec2i lastStuckPos;
uint32 lastPathfindFailedFrame;
Vec2i lastPathfindFailedPos;
bool usePathfinderExtendedMaxNodes;
public:
Unit(int id, UnitPathInterface *path, const Vec2i &pos, const UnitType *type, Faction *faction, Map *map, CardinalDir placeFacing);
~Unit();
@ -507,6 +511,17 @@ public:
Vec2i getLastStuckPos() const { return lastStuckPos; }
void setLastStuckPos(Vec2i pos) { lastStuckPos = pos; }
bool isLastPathfindFailedFrameWithinCurrentFrameTolerance() const;
uint32 getLastPathfindFailedFrame() const { return lastPathfindFailedFrame; }
void setLastPathfindFailedFrame(uint32 value) { lastPathfindFailedFrame = value; }
void setLastPathfindFailedFrameToCurrentFrame();
Vec2i getLastPathfindFailedPos() const { return lastPathfindFailedPos; }
void setLastPathfindFailedPos(Vec2i pos) { lastPathfindFailedPos = pos; }
bool getUsePathfinderExtendedMaxNodes() const { return usePathfinderExtendedMaxNodes; }
void setUsePathfinderExtendedMaxNodes(bool value) { usePathfinderExtendedMaxNodes = value; }
private:
float computeHeight(const Vec2i &pos) const;
void updateTarget();