MegaGlest/source/glest_game/menu
Mark Vejvoda 6384c4c611 - bugfix for auto-loading scenarios, new timer for the scenario preview was being called when the menu was already destroyed sometimes. 2011-04-03 02:11:45 +00:00
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main_menu.cpp - more cleanup of debug logging in menus 2011-03-29 09:45:15 +00:00
main_menu.h - updated lua attribute to additionally accept: 2011-03-30 23:48:27 +00:00
menu_background.cpp - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
menu_background.h - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
menu_state_about.cpp - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_about.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_connected_game.cpp - bugfix for tileset crc calc (was cached and did not always update the cached value) 2011-03-31 23:26:32 +00:00
menu_state_connected_game.h Ready/not Ready/brb in colors; labels can have colors now 2011-03-26 13:40:22 +00:00
menu_state_custom_game.cpp - bugfix for tileset crc calc (was cached and did not always update the cached value) 2011-03-31 23:26:32 +00:00
menu_state_custom_game.h - fixes for some threading shutdown bugs 2011-03-28 21:04:47 +00:00
menu_state_graphic_info.cpp - move return button placement on video info menu 2011-01-10 05:06:00 +00:00
menu_state_graphic_info.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_join_game.cpp - more cleanup of debug logging in menus 2011-03-29 09:45:15 +00:00
menu_state_join_game.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_keysetup.cpp - more cleanup of debug logging in menus 2011-03-29 09:45:15 +00:00
menu_state_keysetup.h - another attempt to fix keyboard menu for windows 2011-03-06 07:55:38 +00:00
menu_state_masterserver.cpp - more cleanup of debug logging in menus 2011-03-29 09:45:15 +00:00
menu_state_masterserver.h - updated Internet games to use 2 new fields, country and game status. 2011-01-25 07:41:12 +00:00
menu_state_mods.cpp - more cleanup of debug logging in menus 2011-03-29 09:45:15 +00:00
menu_state_mods.h snake basket has (more) splash ; menu_state_mods a bit modified (more work needed) 2011-03-28 23:38:06 +00:00
menu_state_new_game.cpp - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_new_game.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_options.cpp - added screenshot file format to options menu 2011-04-02 21:17:17 +00:00
menu_state_options.h - added screenshot file format to options menu 2011-04-02 21:17:17 +00:00
menu_state_root.cpp - more cleanup of debug logging in menus 2011-03-29 09:45:15 +00:00
menu_state_root.h - initial code for managing mod content (downloads and removal of user data) 2011-03-25 10:11:16 +00:00
menu_state_scenario.cpp - bugfix for auto-loading scenarios, new timer for the scenario preview was being called when the menu was already destroyed sometimes. 2011-04-03 02:11:45 +00:00
menu_state_scenario.h - added new menu option to be able to toggle texture compression 2011-03-31 01:34:01 +00:00
server_line.cpp - more cleanup of debug logging in menus 2011-03-29 09:45:15 +00:00
server_line.h status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless ) 2011-02-15 00:24:31 +00:00