MegaGlest/source/glest_game
2011-02-13 16:46:32 +00:00
..
ai - for testing made max pathfinder nodecount configurable 2011-02-13 03:31:05 +00:00
facilities - updated version # for next dev cycle 2011-02-03 19:20:26 +00:00
game - added more code guards around morph validation 2011-02-11 04:48:17 +00:00
global - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
graphics target selection for ressource objects is done with opengl picking now 2011-02-13 14:35:17 +00:00
gui target selection for ressource objects is done with opengl picking now 2011-02-13 14:35:17 +00:00
main - some more memory cleanup 2011-02-12 09:08:50 +00:00
menu - bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation 2011-02-12 07:34:32 +00:00
network - make pathfinder caching an ini setting tso its easy to test (disabled by default) 2011-02-13 03:06:12 +00:00
sound - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
type_instances - some more memory cleanup 2011-02-12 09:08:50 +00:00
types - added numerous guards around spawn code because we had a number of crashes from this code somehow tonight 2011-02-11 07:39:58 +00:00
world bugfix for target selection 2011-02-13 16:46:32 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00