MegaGlest/source/glest_game/main
Mark Vejvoda 55b4f0bd2b - Incremented version to next major release # so new work can begin.
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
2010-10-17 06:34:42 +00:00
..
battle_end.cpp - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
battle_end.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
intro.cpp - added more bug fixes related to network disconnects. 2010-07-08 08:29:51 +00:00
intro.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
macosx_main.h Update the macosx main to compil 2010-09-30 10:32:28 +00:00
macosx_main.m Update the macosx main to compil 2010-09-30 10:32:28 +00:00
main.cpp - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
main.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
program.cpp - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
program.h - added an average renderfps to use when toggling shadows off/on to make it more smooth 2010-10-02 02:17:50 +00:00