MegaGlest/source/glest_game/type_instances
Mark Vejvoda 5dda269151 - bugfix for multiple models per skilltype (let existing model finish animating before allow next random model to be selected)
- started work on a new feature called 'attack-boost' that should prove VERY INTERESTING once fully implemented (shhh its a secret)
2011-06-25 07:31:01 +00:00
..
command.cpp - fix for harvesting workers to reset to original harvest location each time they deliver resources 2011-03-25 20:51:14 +00:00
command.h - fix for harvesting workers to reset to original harvest location each time they deliver resources 2011-03-25 20:51:14 +00:00
faction.cpp - fixed to handle duplicate resources in unit requirement costs without crashing 2011-04-26 22:28:37 +00:00
faction.h - limit current resource amounts to max storage allowed at game start 2011-04-25 06:39:40 +00:00
object.cpp switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
object.h switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
resource.cpp - speed improvement for anti-hack checking 2011-01-15 04:13:15 +00:00
resource.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
unit.cpp - bugfix for multiple models per skilltype (let existing model finish animating before allow next random model to be selected) 2011-06-25 07:31:01 +00:00
unit.h - bugfix for multiple models per skilltype (let existing model finish animating before allow next random model to be selected) 2011-06-25 07:31:01 +00:00
upgrade.cpp - found a rare case where cancelling an upgrade with multiple upgrades happening and a unit dies causes a crash 2011-04-18 05:34:31 +00:00
upgrade.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00