MegaGlest/source/glest_game/types
Mark Vejvoda e32eb9c162 - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
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command_type.cpp new attribute MaxUnitCount in units and yellow select circle for allies 2010-08-22 21:09:35 +00:00
command_type.h - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
element_type.cpp - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks) 2010-08-07 03:26:38 +00:00
element_type.h new attribute MaxUnitCount in units and yellow select circle for allies 2010-08-22 21:09:35 +00:00
faction_type.cpp - added more validation to the techtree validator (make sure that a unit that can build another unit, the unit to be built must have a be_built_skill 2010-08-26 04:17:09 +00:00
faction_type.h - added more techtree validation (show upgrade types that cannot be produced) 2010-07-30 18:20:20 +00:00
resource_type.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
skill_type.cpp - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
tech_tree.cpp - added more techtree validation (show upgrade types that cannot be produced) 2010-07-30 18:20:20 +00:00
tech_tree.h - added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation 2010-07-30 07:51:39 +00:00
unit_type.cpp needed ressource display fixed 2010-08-23 17:11:07 +00:00
unit_type.h new attribute MaxUnitCount in units and yellow select circle for allies 2010-08-22 21:09:35 +00:00
upgrade_type.cpp added more debugging for error conditions 2010-05-01 10:46:56 +00:00
upgrade_type.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00