MegaGlest/source/glest_game/type_instances
Mark Vejvoda c51eb0a3c4 - attempt to cleanup some debug logging to see if it helps restore normal performance 2011-01-17 16:31:25 +00:00
..
command.cpp - attempt to cleanup some debug logging to see if it helps restore normal performance 2011-01-17 16:31:25 +00:00
command.h dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
faction.cpp - attempt to cleanup some debug logging to see if it helps restore normal performance 2011-01-17 16:31:25 +00:00
faction.h - finally found and fixed out of synch related to AI. 2010-11-30 23:32:39 +00:00
object.cpp - added some initial work to support FBO (frame buffer objects) 2010-11-01 16:44:05 +00:00
object.h - added a caching system for rendering game entities 2010-09-10 00:28:14 +00:00
resource.cpp - speed improvement for anti-hack checking 2011-01-15 04:13:15 +00:00
resource.h - added some basic protection against memory hacking tools 2011-01-14 23:51:15 +00:00
unit.cpp - attempt to cleanup some debug logging to see if it helps restore normal performance 2011-01-17 16:31:25 +00:00
unit.h - added some basic protection against memory hacking tools 2011-01-14 23:51:15 +00:00
upgrade.cpp - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
upgrade.h - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00