MegaGlest/source/glest_game/menu
Mark Vejvoda d16f6a93bc - sound system is now threaded by default (hopefully this fixes buffer underruns errors from openal)
- background music now plays when game is loading
2011-01-18 01:24:45 +00:00
..
main_menu.cpp - sound system is now threaded by default (hopefully this fixes buffer underruns errors from openal) 2011-01-18 01:24:45 +00:00
main_menu.h resource multiplier only for cpu players. 2010-11-11 01:24:48 +00:00
menu_background.cpp - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
menu_background.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
menu_state_about.cpp - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_about.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_connected_game.cpp - commented out another ftp console output 2011-01-16 06:41:48 +00:00
menu_state_connected_game.h - Added tileset and map CRC check in the network lobby 2011-01-09 04:49:21 +00:00
menu_state_custom_game.cpp - sound system is now threaded by default (hopefully this fixes buffer underruns errors from openal) 2011-01-18 01:24:45 +00:00
menu_state_custom_game.h - numerous thread bugfixes related to menu stability and ftp server socket usage 2011-01-02 09:33:37 +00:00
menu_state_graphic_info.cpp - move return button placement on video info menu 2011-01-10 05:06:00 +00:00
menu_state_graphic_info.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_join_game.cpp - added more logging to see what client FTP port # will be 2011-01-15 19:16:00 +00:00
menu_state_join_game.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_keysetup.cpp beginning of keyboard setup menu ... 2011-01-04 01:39:54 +00:00
menu_state_keysetup.h beginning of keyboard setup menu ... 2011-01-04 01:39:54 +00:00
menu_state_masterserver.cpp - win32 winsock bugfixes causing havok and grief for win32 users (corrupt winsock stack due to extra call to wsacleanup) 2011-01-17 23:45:09 +00:00
menu_state_masterserver.h Chat in custom game menu is only active if network slots are open; No more screenshots and debug toggling while chatting in Internet Menu; typo fix 2011-01-03 12:41:20 +00:00
menu_state_new_game.cpp - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_new_game.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_options.cpp Some changed external ports for ftp; switch ftp ports according to external port; Menu looks a bit more friendly(less fog) 2011-01-12 19:42:25 +00:00
menu_state_options.h cleaned up options menu 2011-01-09 18:05:10 +00:00
menu_state_root.cpp Some changed external ports for ftp; switch ftp ports according to external port; Menu looks a bit more friendly(less fog) 2011-01-12 19:42:25 +00:00
menu_state_root.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_scenario.cpp - lua bugfix for fog of war toggling 2011-01-10 00:05:31 +00:00
menu_state_scenario.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
server_line.cpp chat highlighting, and more features related to chat 2011-01-01 20:31:25 +00:00
server_line.h chat highlighting, and more features related to chat 2011-01-01 20:31:25 +00:00