MegaGlest/source/glest_game/menu
Titus Tscharntke 050a604390 hopefully the masterserver listing works now ... 2011-02-17 00:54:17 +00:00
..
main_menu.cpp - sound system is now threaded by default (hopefully this fixes buffer underruns errors from openal) 2011-01-18 01:24:45 +00:00
main_menu.h resource multiplier only for cpu players. 2010-11-11 01:24:48 +00:00
menu_background.cpp - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
menu_background.h - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
menu_state_about.cpp - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_about.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_connected_game.cpp Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! ) 2011-02-08 03:50:59 +00:00
menu_state_connected_game.h - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
menu_state_custom_game.cpp - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
menu_state_custom_game.h fix for updateAttackStopped and command queuing; 2011-01-30 23:01:55 +00:00
menu_state_graphic_info.cpp - move return button placement on video info menu 2011-01-10 05:06:00 +00:00
menu_state_graphic_info.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_join_game.cpp - added more logging to see what client FTP port # will be 2011-01-15 19:16:00 +00:00
menu_state_join_game.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_keysetup.cpp beginning of keyboard setup menu ... 2011-01-04 01:39:54 +00:00
menu_state_keysetup.h beginning of keyboard setup menu ... 2011-01-04 01:39:54 +00:00
menu_state_masterserver.cpp - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
menu_state_masterserver.h - updated Internet games to use 2 new fields, country and game status. 2011-01-25 07:41:12 +00:00
menu_state_new_game.cpp - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_new_game.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_options.cpp - added privacy option to options menu 2011-01-25 23:30:51 +00:00
menu_state_options.h - added privacy option to options menu 2011-01-25 23:30:51 +00:00
menu_state_root.cpp Some changed external ports for ftp; switch ftp ports according to external port; Menu looks a bit more friendly(less fog) 2011-01-12 19:42:25 +00:00
menu_state_root.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_scenario.cpp - more user friendly messages for scenario errors 2011-01-28 20:16:45 +00:00
menu_state_scenario.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
server_line.cpp hopefully the masterserver listing works now ... 2011-02-17 00:54:17 +00:00
server_line.h status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless ) 2011-02-15 00:24:31 +00:00