MegaGlest/source/glest_game/type_instances
Mark Vejvoda 908b155d62 some changes to how we use streflop:
- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
2010-05-28 05:31:17 +00:00
..
command.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
command.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
faction.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
faction.h - added game start debug output to console to show basic faction info 2010-05-20 20:19:34 +00:00
object.cpp - added a special thread to calculate interpolation to try to improve performance 2010-05-08 09:06:30 +00:00
object.h - added a special thread to calculate interpolation to try to improve performance 2010-05-08 09:06:30 +00:00
unit.cpp some changes to how we use streflop: 2010-05-28 05:31:17 +00:00
unit.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
upgrade.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
upgrade.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00