MegaGlest/source/glest_game/types
Mark Vejvoda b8fb60b325 - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
..
command_type.cpp - bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions) 2012-03-27 03:23:03 +00:00
command_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
damage_multiplier.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
damage_multiplier.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
element_type.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
element_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
faction_type.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
faction_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
object_type.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
object_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
resource_type.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
resource_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
skill_type.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
skill_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tech_tree.cpp - updated cmake to check for support of backtraces in gcc compiler 2012-04-16 19:29:37 +00:00
tech_tree.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tileset_model_type.cpp - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
tileset_model_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit_type.cpp - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
unit_type.h - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
upgrade_type.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
upgrade_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00