MegaGlest/source
Mark Vejvoda 1352f42854 - added support for checking if LuaJit library is installed and use that instead of normal Lua for increased lua performance (Currently only implemented in gcc builds) 2012-04-26 16:17:12 +00:00
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g3d_viewer - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
glest_game - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
glest_map_editor - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
masterserver increase delay before gameserver availability check kicks in (due to client side UPnP configuration delay) 2012-02-02 20:41:00 +00:00
shared_lib - added support for checking if LuaJit library is installed and use that instead of normal Lua for increased lua performance (Currently only implemented in gcc builds) 2012-04-26 16:17:12 +00:00
tools - bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms. 2012-04-04 15:36:09 +00:00