.. |
command_type.cpp
|
- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
|
2011-09-27 05:29:57 +00:00 |
command_type.h
|
- added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings)
|
2011-09-21 06:51:28 +00:00 |
damage_multiplier.cpp
|
- phase 2 of cppcheck verbose fixes
|
2011-09-01 01:11:23 +00:00 |
damage_multiplier.h
|
- added leak_dumper header all over the place (not yet functional in linux)
|
2010-09-07 05:25:40 +00:00 |
element_type.cpp
|
- phase 2 of cppcheck verbose fixes
|
2011-09-01 01:11:23 +00:00 |
element_type.h
|
- added leak_dumper header all over the place (not yet functional in linux)
|
2010-09-07 05:25:40 +00:00 |
faction_type.cpp
|
small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI
|
2011-10-21 16:04:21 +00:00 |
faction_type.h
|
- added upgrades to ai behavior xml tags
|
2011-10-04 17:15:08 +00:00 |
object_type.cpp
|
- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
|
2011-09-27 05:29:57 +00:00 |
object_type.h
|
switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects
|
2011-06-22 20:26:39 +00:00 |
resource_type.cpp
|
- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
|
2011-09-27 05:29:57 +00:00 |
resource_type.h
|
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
|
2011-05-06 22:12:16 +00:00 |
skill_type.cpp
|
- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
|
2011-09-27 05:29:57 +00:00 |
skill_type.h
|
"anim-hp-bound" is now called "anim-progress-bound" and available for produce/morph/upgrade skills too! Deprecated "anim-hp-bound" will be dropped VERY soon!
|
2011-07-07 23:02:46 +00:00 |
tech_tree.cpp
|
- phase 3 of cppcheck verbose fixes
|
2011-09-01 18:08:56 +00:00 |
tech_tree.h
|
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
|
2011-05-06 22:12:16 +00:00 |
tileset_model_type.cpp
|
forgot to checkin
|
2011-06-23 21:14:00 +00:00 |
tileset_model_type.h
|
- updated win32 project files with newly added files
|
2011-06-23 22:05:48 +00:00 |
unit_type.cpp
|
- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
|
2011-09-27 05:29:57 +00:00 |
unit_type.h
|
- attempt to add hp regen to upgrades and attack-boost
|
2011-07-22 07:05:47 +00:00 |
upgrade_type.cpp
|
- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
|
2011-09-27 05:29:57 +00:00 |
upgrade_type.h
|
- attempt to add hp regen to upgrades and attack-boost
|
2011-07-22 07:05:47 +00:00 |