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MegaGlest
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421e38cab4
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
421e38cab4
cleaned up the code a bit for the command transition
2011-10-28 01:22:36 +00:00
..
ai
- try to avoid a hang when multiple runtime errors occur at the same time.
2011-10-05 21:46:41 +00:00
facilities
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
2011-10-25 18:39:11 +00:00
game
no longer show resource info in debug stats in game
2011-10-26 05:10:36 +00:00
global
- bugfix for windows compiling
2011-10-25 20:34:13 +00:00
graphics
fixed the headless horseman segfault
2011-10-27 19:02:15 +00:00
gui
small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI
2011-10-21 16:04:21 +00:00
main
fixed the headless horseman segfault
2011-10-27 19:02:15 +00:00
menu
bugfix player control listbox to properly be enabled / disabled
2011-10-26 02:36:00 +00:00
network
when client is waiting only for the server at game start we now display this
2011-10-26 20:30:41 +00:00
sound
now fade out of music when starting game and fade out of music when ending game
2011-10-21 19:52:55 +00:00
type_instances
cleaned up the code a bit for the command transition
2011-10-28 01:22:36 +00:00
types
small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI
2011-10-21 16:04:21 +00:00
world
- bugfix so player who dies and becomes an observer can hear sounds from other players units
2011-10-12 16:03:55 +00:00
CMakeLists.txt
added some new cmake directives to optional turn off subprojects from the build process. The new cmake options include:
2011-10-17 16:59:22 +00:00