MegaGlest/source/glest_game/type_instances
Mark Vejvoda c54e6dbf5d - a little bit of plumbing for VBO's for static models (currently disabled via # define)
- small small speed improvement when calculating interpolations
2011-01-18 07:52:06 +00:00
..
command.cpp - attempt to cleanup some debug logging to see if it helps restore normal performance 2011-01-17 16:31:25 +00:00
command.h dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
faction.cpp - attempt to cleanup some debug logging to see if it helps restore normal performance 2011-01-17 16:31:25 +00:00
faction.h - finally found and fixed out of synch related to AI. 2010-11-30 23:32:39 +00:00
object.cpp - a little bit of plumbing for VBO's for static models (currently disabled via # define) 2011-01-18 07:52:06 +00:00
object.h - a little bit of plumbing for VBO's for static models (currently disabled via # define) 2011-01-18 07:52:06 +00:00
resource.cpp - speed improvement for anti-hack checking 2011-01-15 04:13:15 +00:00
resource.h - added some basic protection against memory hacking tools 2011-01-14 23:51:15 +00:00
unit.cpp - a little bit of plumbing for VBO's for static models (currently disabled via # define) 2011-01-18 07:52:06 +00:00
unit.h - a little bit of plumbing for VBO's for static models (currently disabled via # define) 2011-01-18 07:52:06 +00:00
upgrade.cpp - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
upgrade.h - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00