MegaGlest/source
Titus Tscharntke 40a67b569b file path in map editor file dialog is kept for next file access 2011-01-20 00:47:32 +00:00
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configurator - updates to codeblocks so win32 debug builds ok and cleanup of cmake that was using settings that compiler did not use 2011-01-08 00:42:12 +00:00
g3d_viewer file path in g3dviewers file dialog is kept for next file access 2011-01-18 21:17:48 +00:00
glest_game - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
glest_map_editor file path in map editor file dialog is kept for next file access 2011-01-20 00:47:32 +00:00
masterserver * add listing of recent servers - thanks to cygal 2011-01-10 20:09:19 +00:00
shared_lib - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
tools/glexemel - added glexemel to svn and CMake builds 2011-01-14 06:56:19 +00:00