MegaGlest/source/glest_game
Mark Vejvoda 3eeb1ddea4 - added option to specify which game to load when loading a saved game.
- added a hotkey to save games any time during game play (F11). This saves files with a timestamp
- we now keep track of the last game the user saved and if commandline does not specify a game to load it uses the last saved game
2012-03-15 15:57:21 +00:00
..
ai - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
facilities you can init a GraphicMessageBox without a button now. 2012-02-19 17:49:33 +00:00
game - added option to specify which game to load when loading a saved game. 2012-03-15 15:57:21 +00:00
global - added option to specify which game to load when loading a saved game. 2012-03-15 15:57:21 +00:00
graphics - added some particles to load game logic 2012-03-14 07:23:41 +00:00
gui - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
main - added option to specify which game to load when loading a saved game. 2012-03-15 15:57:21 +00:00
menu first steps for load game menu 2012-03-14 23:53:11 +00:00
network - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances - added some particles to load game logic 2012-03-14 07:23:41 +00:00
types - bugfix for observer mode, the new techtree linking broke observer mode loading 2012-03-14 15:16:02 +00:00
world - fix saved games in headless server mode 2012-03-14 23:25:47 +00:00
CMakeLists.txt - more debian related changes for better manpages 2011-12-20 07:00:23 +00:00