MegaGlest/source/glest_game/types
Mark Vejvoda 6c28167e5e - added SDL Pump events during game load to avoid hanging appearance when users click madly in startup 2010-06-13 00:59:56 +00:00
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command_type.cpp added more debugging for error conditions 2010-05-01 10:46:56 +00:00
command_type.h Tried to fix the command-queing bug not canceling attack on produce command 2010-05-18 21:18:51 +00:00
faction_type.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
faction_type.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
resource_type.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
skill_type.cpp - Added particle support to g3d viewer 2010-05-25 18:06:42 +00:00
tech_tree.cpp - added SDL Pump events during game load to avoid hanging appearance when users click madly in startup 2010-06-13 00:59:56 +00:00
tech_tree.h Added code for the following: 2010-03-18 21:26:40 +00:00
unit_type.cpp - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
unit_type.h - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
upgrade_type.cpp added more debugging for error conditions 2010-05-01 10:46:56 +00:00
upgrade_type.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00