MegaGlest/source/glest_game/type_instances
Mark Vejvoda 897346d1f5 - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
..
command.cpp Highlighting rendering without cycling through all units each frame ... 2012-04-04 22:57:32 +00:00
command.h - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
faction.cpp - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
faction.h - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
object.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
object.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
resource.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
resource.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
unit.h - attempt to tweak the pathfinder a bit for performance when units are consistently having a hard time pathfinding we scale back their max cell count used in pathfinding until they have better success in pathfinding 2012-04-29 04:45:51 +00:00
upgrade.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
upgrade.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00