MegaGlest/source
Mark Vejvoda 3b9f799d26 - it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add:
<?xml version="1.0" standalone="no"?>
<unit>
	<parameters>
               <!-- valid values are true or false for this optional parameter -->
		<count-in-victory-conditions value="false"/>
        </parameters>
</unit>
2012-05-03 20:25:35 +00:00
..
g3d_viewer - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
glest_game - it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add: 2012-05-03 20:25:35 +00:00
glest_map_editor - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
masterserver increase delay before gameserver availability check kicks in (due to client side UPnP configuration delay) 2012-02-02 20:41:00 +00:00
shared_lib - try to optimize debug flag checking 2012-05-03 01:25:34 +00:00
tools - bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms. 2012-04-04 15:36:09 +00:00