MegaGlest/source/glest_game/world
titiger d34e58ccb6 fix for too often applied boosts 2014-12-19 22:48:07 +01:00
..
map.cpp - a few bugfixes related to coverity scan 2014-12-15 19:44:26 -08:00
map.h - moved map path into config class 2013-12-16 23:54:33 -08:00
minimap.cpp - more code cleanup based on cppcheck results and valgrind 2013-12-22 22:53:26 -08:00
minimap.h - more code cleanup based on cppcheck results and valgrind 2013-12-22 22:53:26 -08:00
scenario.cpp Player names of Scenarios were displayed in wrong slot. 2014-11-14 22:25:56 +01:00
scenario.h - code cleanup based on additional gcc warnings 2013-11-19 06:42:32 +00:00
surface_atlas.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
surface_atlas.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tileset.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
tileset.h - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
time_flow.cpp - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
time_flow.h - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
unit_updater.cpp fix for too often applied boosts 2014-12-19 22:48:07 +01:00
unit_updater.h fix for too often applied boosts 2014-12-19 22:48:07 +01:00
water_effects.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
water_effects.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
world.cpp every game initialized with a frame count>1 is a somehwo loaded game 2014-11-19 23:34:18 +01:00
world.h - added cmake compile warning when users uses clang as clang currently does NOT support some critical GCC settings we require. 2014-02-06 19:14:14 -08:00