MegaGlest/source/glest_game/types
Mark Vejvoda 9634ba58d4 - fixed faction previews for linked factions 2012-10-16 19:07:50 +00:00
..
command_type.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
command_type.h - more pathfinder tweaks to try improve performance 2012-05-09 23:56:14 +00:00
damage_multiplier.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
damage_multiplier.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
element_type.cpp - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
element_type.h - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
faction_type.cpp - bugfix for validation (Accidentally removed morph command check) 2012-10-15 06:13:08 +00:00
faction_type.h - validation now works on techtree's with linked factions 2012-10-14 21:40:35 +00:00
object_type.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
object_type.h - some speed optimizations in areas mentioned by perf tool 2012-09-27 15:04:28 +00:00
resource_type.cpp - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
resource_type.h - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
skill_type.cpp - updated random seed generation to be more random 2012-09-27 06:42:57 +00:00
skill_type.h - some speed optimizations in areas mentioned by perf tool 2012-09-27 15:04:28 +00:00
tech_tree.cpp - fixed faction previews for linked factions 2012-10-16 19:07:50 +00:00
tech_tree.h - fixed faction previews for linked factions 2012-10-16 19:07:50 +00:00
tileset_model_type.cpp - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
tileset_model_type.h - some speed optimizations in areas mentioned by perf tool 2012-09-27 15:04:28 +00:00
unit_type.cpp - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
unit_type.h - it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add: 2012-05-03 20:25:35 +00:00
upgrade_type.cpp - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
upgrade_type.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00