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command_type.cpp
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- added the beginning work to support translatable techtrees
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2012-05-02 20:46:47 +00:00 |
command_type.h
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- more pathfinder tweaks to try improve performance
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2012-05-09 23:56:14 +00:00 |
damage_multiplier.cpp
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
damage_multiplier.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
element_type.cpp
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- added the beginning work to support translatable techtrees
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2012-05-02 20:46:47 +00:00 |
element_type.h
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- added the beginning work to support translatable techtrees
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2012-05-02 20:46:47 +00:00 |
faction_type.cpp
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- bugfix for validation (Accidentally removed morph command check)
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2012-10-15 06:13:08 +00:00 |
faction_type.h
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- validation now works on techtree's with linked factions
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2012-10-14 21:40:35 +00:00 |
object_type.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
object_type.h
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- some speed optimizations in areas mentioned by perf tool
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2012-09-27 15:04:28 +00:00 |
resource_type.cpp
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- bugfix for validation techtree (resources with particles caused crash on validate)
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2012-05-24 07:08:31 +00:00 |
resource_type.h
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- bugfix for validation techtree (resources with particles caused crash on validate)
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2012-05-24 07:08:31 +00:00 |
skill_type.cpp
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- updated random seed generation to be more random
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2012-09-27 06:42:57 +00:00 |
skill_type.h
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- some speed optimizations in areas mentioned by perf tool
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2012-09-27 15:04:28 +00:00 |
tech_tree.cpp
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- fixed faction previews for linked factions
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2012-10-16 19:07:50 +00:00 |
tech_tree.h
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- fixed faction previews for linked factions
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2012-10-16 19:07:50 +00:00 |
tileset_model_type.cpp
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- tilesets now support animated models:
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2012-03-26 23:24:29 +00:00 |
tileset_model_type.h
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- some speed optimizations in areas mentioned by perf tool
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2012-09-27 15:04:28 +00:00 |
unit_type.cpp
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- loads of code cleanup based on verbose output from the latest git version of cppcheck
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2012-10-06 07:06:40 +00:00 |
unit_type.h
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- it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add:
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2012-05-03 20:25:35 +00:00 |
upgrade_type.cpp
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- loads of code cleanup based on verbose output from the latest git version of cppcheck
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2012-10-06 07:06:40 +00:00 |
upgrade_type.h
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- lots of code cleanup from the cppcheck
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2012-09-22 20:13:57 +00:00 |