MegaGlest/source/glest_game/types
Mark Vejvoda 5f95b08c17 - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
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command_type.cpp Display of the boost effect in the GUI. ( shown in the command description ) 2012-02-19 02:40:13 +00:00
command_type.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
damage_multiplier.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
damage_multiplier.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
element_type.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
element_type.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
faction_type.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
faction_type.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
object_type.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
object_type.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
resource_type.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
resource_type.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
skill_type.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
skill_type.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
tech_tree.cpp - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
tech_tree.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
tileset_model_type.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
tileset_model_type.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
unit_type.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
unit_type.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
upgrade_type.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
upgrade_type.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00