MegaGlest/source/glest_game
titiger 372442d181 Render order changed to get better render results with units using
semi-transparent textures.
2013-12-22 01:36:54 +01:00
..
ai - round #2 of coverity bug fixes 2013-12-14 22:37:15 -08:00
facilities - round #2 of coverity bug fixes 2013-12-14 22:37:15 -08:00
game Render order changed to get better render results with units using 2013-12-22 01:36:54 +01:00
global - moved map path into config class 2013-12-16 23:54:33 -08:00
graphics Render order changed to get better render results with units using 2013-12-22 01:36:54 +01:00
gui - code cleanup based on additional gcc warnings 2013-11-19 07:05:45 +00:00
main - bugfixes for coverity reported issues 2013-12-17 17:35:51 -08:00
menu - added coverity linux script 2013-12-17 23:57:45 -08:00
network - cleanup some network related code and try to remove uneeded noise 2013-12-18 23:35:27 -08:00
sound - updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build. 2013-11-19 21:57:28 +00:00
type_instances - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
types - round #2 of coverity bug fixes 2013-12-14 22:37:15 -08:00
world - moved map path into config class 2013-12-16 23:54:33 -08:00
CMakeLists.txt - changed to git version stamp 2013-11-29 13:13:30 -08:00