MegaGlest/source/glest_game/type_instances
Mark Vejvoda 03eaa2c033 numerous important bugfixes:
- observers and end game fog of war enable would most likely cause out of synch, I think its fixed now
- better handling of threaded logging
- cleanup of socket thread processing to ensure all network packets get processed properly and in order
2010-12-24 08:43:09 +00:00
..
command.cpp dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
command.h dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
faction.cpp numerous important bugfixes: 2010-12-24 08:43:09 +00:00
faction.h - finally found and fixed out of synch related to AI. 2010-11-30 23:32:39 +00:00
object.cpp - added some initial work to support FBO (frame buffer objects) 2010-11-01 16:44:05 +00:00
object.h - added a caching system for rendering game entities 2010-09-10 00:28:14 +00:00
resource.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
unit.cpp numerous important bugfixes: 2010-12-24 08:43:09 +00:00
unit.h dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
upgrade.cpp - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
upgrade.h - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00