03eaa2c033
- observers and end game fog of war enable would most likely cause out of synch, I think its fixed now - better handling of threaded logging - cleanup of socket thread processing to ensure all network packets get processed properly and in order |
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.. | ||
command.cpp | ||
command.h | ||
faction.cpp | ||
faction.h | ||
object.cpp | ||
object.h | ||
resource.h | ||
unit.cpp | ||
unit.h | ||
upgrade.cpp | ||
upgrade.h |