MegaGlest/source/glest_game/network
Mark Vejvoda b006e72b53 - mutex cleanup in network classes to try to avoid game freeze( hangs) 2010-12-25 22:38:00 +00:00
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client_interface.cpp - bugfixes for fog of war enable at game end 2010-12-25 08:14:35 +00:00
client_interface.h - added player color coding in lobbies as well as chat console 2010-10-22 07:28:55 +00:00
connection_slot.cpp - mutex cleanup in network classes to try to avoid game freeze( hangs) 2010-12-25 22:38:00 +00:00
connection_slot.h - bugfixes for fog of war enable at game end 2010-12-25 08:14:35 +00:00
masterserver_info.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
network_interface.cpp - some debug comments removed 2010-07-09 15:59:49 +00:00
network_interface.h - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
network_manager.cpp - added some extra guards in Network manager (throw exception if things are in a bad state) 2010-12-13 23:39:24 +00:00
network_manager.h - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
network_message.cpp - added a new bit style gamesetting flag for future new game settings. 2010-12-19 08:04:25 +00:00
network_message.h - added a new bit style gamesetting flag for future new game settings. 2010-12-19 08:04:25 +00:00
network_types.cpp - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
network_types.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
server_interface.cpp - mutex cleanup in network classes to try to avoid game freeze( hangs) 2010-12-25 22:38:00 +00:00
server_interface.h - mutex cleanup in network classes to try to avoid game freeze( hangs) 2010-12-25 22:38:00 +00:00