MegaGlest/source/glest_game/world
Banestorm 35ff02052c
Remove command priority system
This was resulting in non-intuitive and surprising behaviour when queuing
commands. Removing this system results in Megaglest behaving more like
other RTS games.

For instance, the following are now possible and weren't previously:
- Queuing multiple attack ground commands to move along a specific path
attacking all enemies on the way.
- Queuing attack ground followed by hold position, which is a sensible
  thing to do if you want a unit to guard a specific area.
- Queuing a move command followed by a produce command, if you want to
  have your summoner summon a daemon at a specific location.

The behaviour of queuing the stop command is unchanged, and commands that
must be the last in the queue, such as morphing, are still properly replaced when something
else is queued.
2022-09-06 02:11:05 +04:00
..
map.cpp - round 2 of cppcheck code cleanup 2017-10-09 20:21:14 -07:00
map.h - round 2 of cppcheck code cleanup 2017-10-09 20:21:14 -07:00
minimap.cpp - finally fixing issue #102 (bad cell visible handling when fog of war turned off) 2016-05-27 16:15:27 -07:00
minimap.h - more code cleanup based on cppcheck results and valgrind 2013-12-22 22:53:26 -08:00
scenario.cpp shared Team Options in scenarios 2015-01-18 19:40:30 +01:00
scenario.h shared team options in scenarios 2015-01-18 19:40:30 +01:00
surface_atlas.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
surface_atlas.h - first round of cleanup from cppcheck report 2017-10-09 19:09:36 -07:00
tileset.cpp Error handling 2016-11-30 22:33:41 +01:00
tileset.h - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
time_flow.cpp - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
time_flow.h - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
unit_updater.cpp Remove command priority system 2022-09-06 02:11:05 +04:00
unit_updater.h spawn units on death 2016-11-20 16:19:53 +01:00
water_effects.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
water_effects.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
world.cpp Food shortage warning sound 2021-06-18 17:25:37 +02:00
world.h - finally fixing issue #102 (bad cell visible handling when fog of war turned off) 2016-05-27 16:15:27 -07:00