MegaGlest/source
Banestorm 35ff02052c
Remove command priority system
This was resulting in non-intuitive and surprising behaviour when queuing
commands. Removing this system results in Megaglest behaving more like
other RTS games.

For instance, the following are now possible and weren't previously:
- Queuing multiple attack ground commands to move along a specific path
attacking all enemies on the way.
- Queuing attack ground followed by hold position, which is a sensible
  thing to do if you want a unit to guard a specific area.
- Queuing a move command followed by a produce command, if you want to
  have your summoner summon a daemon at a specific location.

The behaviour of queuing the stop command is unchanged, and commands that
must be the last in the queue, such as morphing, are still properly replaced when something
else is queued.
2022-09-06 02:11:05 +04:00
..
g3d_viewer get rid of manual wx???Event creation 2021-06-05 01:40:14 +02:00
glest_game Remove command priority system 2022-09-06 02:11:05 +04:00
glest_map_editor Fix editor and g3dviewer for wx 3.1.x 2021-06-04 22:08:18 +01:00
masterserver@fda4f82d1e Update IRC server (Freenode -> Libera) 2021-05-22 12:43:51 +02:00
shared_lib FTGL required + Manjaro wx package corrected to wxgtk-common 2021-07-14 22:28:06 +01:00
steamshim_parent - check for both default and x64 windows binary from steam shim 2017-10-10 01:50:28 -07:00
tests - Check for packaged streflop and use it before using embedded copy 2017-02-05 16:48:50 -08:00
tools Replace some http links with https (#211) 2022-07-20 22:59:09 +01:00
.gitignore - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
version.txt version number for the development 2017-03-08 21:44:28 +01:00