MegaGlest/source/glest_game/game/game_constants.h

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#ifndef _GLEST_GAME_GAMECONSTANTS_H_
#define _GLEST_GAME_GAMECONSTANTS_H_
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
namespace Glest{ namespace Game{
// =====================================================
// class GameConstants
// =====================================================
enum ControlType{
ctClosed,
ctCpuEasy,
ctCpu,
ctCpuUltra,
ctCpuMega,
ctNetwork,
ctHuman
};
class GameConstants {
public:
static const int maxPlayers= 8;
static const int serverPort= 61357;
static const int updateFps= 40;
static const int cameraFps= 100;
static const int networkFramePeriod= 10;
static const int networkExtraLatency= 200;
static const char *folder_path_maps;
static const char *folder_path_scenarios;
static const char *folder_path_techs;
static const char *folder_path_tilesets;
static const char *folder_path_tutorials;
};
enum PathType {
ptMaps,
ptScenarios,
ptTechs,
ptTilesets,
ptTutorials
};
}}//end namespace
#endif