60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
#ifndef _GLEST_GAME_GAMECONSTANTS_H_
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#define _GLEST_GAME_GAMECONSTANTS_H_
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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namespace Glest{ namespace Game{
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// =====================================================
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// class GameConstants
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// =====================================================
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enum ControlType{
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ctClosed,
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ctCpuEasy,
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ctCpu,
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ctCpuUltra,
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ctCpuMega,
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ctNetwork,
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ctHuman
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};
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class GameConstants {
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public:
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static const int maxPlayers= 8;
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static const int serverPort= 61357;
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static const int updateFps= 40;
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static const int cameraFps= 100;
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static const int networkFramePeriod= 10;
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static const int networkExtraLatency= 200;
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static const char *folder_path_maps;
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static const char *folder_path_scenarios;
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static const char *folder_path_techs;
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static const char *folder_path_tilesets;
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static const char *folder_path_tutorials;
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};
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enum PathType {
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ptMaps,
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ptScenarios,
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ptTechs,
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ptTilesets,
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ptTutorials
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};
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}}//end namespace
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#endif
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