MegaGlest/source/glest_game
Mark Vejvoda b91f816f3e - a compromise for libvlc, only fallback to retarded env var code if plugins folder is missing. However we plan to ship that folder next install. 2012-05-14 07:28:34 +00:00
..
ai - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
facilities - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
game Bugfix: HUD is working for network clients too now. 2012-05-06 21:19:31 +00:00
global - modders can now override land and air field names using lng specific files for a tileset (follows same principle as techtree lng files). Currently supported translatable strings: 2012-05-11 05:49:47 +00:00
graphics - try to speed up water rendering a bit, but especially pathfinder 2012-05-12 00:01:05 +00:00
gui - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
main - a compromise for libvlc, only fallback to retarded env var code if plugins folder is missing. However we plan to ship that folder next install. 2012-05-14 07:28:34 +00:00
menu - added local mg version label to custom game menu 2012-05-12 02:21:21 +00:00
network - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances - added local mg version label to custom game menu 2012-05-12 02:21:21 +00:00
types - modders can now override land and air field names using lng specific files for a tileset (follows same principle as techtree lng files). Currently supported translatable strings: 2012-05-11 05:49:47 +00:00
world - updated to not segfault when loading a saved game and tileset is not found 2012-05-11 19:52:34 +00:00
CMakeLists.txt - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00