MegaGlest/source/glest_game/world
Mark Vejvoda aa831dbb61 - inlined a few more functions 2012-04-17 15:25:31 +00:00
..
map.cpp - speed up some heavily used functions 2012-04-17 07:51:45 +00:00
map.h - inlined a few more functions 2012-04-17 15:25:31 +00:00
minimap.cpp - fix saved games in headless server mode 2012-03-14 23:25:47 +00:00
minimap.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
scenario.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
scenario.h - added new lua function to display playername: 2012-01-05 00:45:17 +00:00
surface_atlas.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
surface_atlas.h - inlined a few more functions 2012-04-17 15:25:31 +00:00
tileset.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
tileset.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
time_flow.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
time_flow.h - inlined a few more functions 2012-04-17 15:25:31 +00:00
unit_updater.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
unit_updater.h - inlined a few more functions 2012-04-17 15:25:31 +00:00
water_effects.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
water_effects.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
world.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
world.h - inlined a few more functions 2012-04-17 15:25:31 +00:00