MegaGlest/source/glest_game/type_instances
Mark Vejvoda aa831dbb61 - inlined a few more functions 2012-04-17 15:25:31 +00:00
..
command.cpp Highlighting rendering without cycling through all units each frame ... 2012-04-04 22:57:32 +00:00
command.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
faction.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
faction.h - inlined a few more functions 2012-04-17 15:25:31 +00:00
object.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
object.h Improved resource object selection implementation which allows highlight effects now too. 2012-04-04 00:30:16 +00:00
resource.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
resource.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
unit.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
unit.h - inlined a few more functions 2012-04-17 15:25:31 +00:00
upgrade.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
upgrade.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00