MegaGlest/source/glest_game/game
Mark Vejvoda c8fdc9269f - fix win32 build
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
..
chat_manager.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
chat_manager.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
commander.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
commander.h - added a status message while replaying commands 2012-03-20 05:58:24 +00:00
console.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
console.h - cleanup of console and button placement in load game menu 2012-03-20 15:01:18 +00:00
game.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
game.h "save game" in ingame menu( I don't know how a quick "load last saved game" ould work from ingame menu :-/ ) 2012-04-13 23:13:02 +00:00
game_camera.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
game_camera.h - restore timeflow and gamecamera on load game 2012-03-12 23:40:54 +00:00
game_constants.h - added a new EnumParser class to convert enum to string and vice versa 2012-03-31 05:54:24 +00:00
game_settings.h - fix win32 build 2012-04-16 20:15:57 +00:00
script_manager.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
script_manager.h - added new lua method for setting the direct position of a unit (can be used for teleporting): 2012-04-11 05:41:40 +00:00
stats.cpp - fix win32 build 2012-04-16 20:15:57 +00:00
stats.h new switches "count-unit-death-in-stats", "count-unit-production-in-stats" and "count-unit-kill-in-stats" for unit.xml ( allows better "resource" production for example ) 2012-03-30 23:38:05 +00:00