![]() //#define SL_LEAK_DUMP - got better / more accurate stack dumps when we detect errors in game. - Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform. - BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing! |
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auto_test.cpp | ||
auto_test.h | ||
components.cpp | ||
components.h | ||
game_util.cpp | ||
game_util.h | ||
logger.cpp | ||
logger.h | ||
pos_iterator.cpp | ||
pos_iterator.h |