MegaGlest/source/glest_game/game
Mark Vejvoda c16cdad134 - more complete fix for debug render placement 2011-11-28 07:05:00 +00:00
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chat_manager.cpp - a bold attempt to push the socket read threads to read continuously to see if this is: 2011-11-25 17:01:35 +00:00
chat_manager.h - more socket performance changes 2011-11-25 09:12:53 +00:00
commander.cpp - bugfix for special commands (switch team and pause network game) when initiating players is observer 2011-10-05 15:56:08 +00:00
commander.h - initial attempt to add 'pause game' for network games. The following apply: 2011-10-03 20:48:09 +00:00
console.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
console.h - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
game.cpp - more complete fix for debug render placement 2011-11-28 07:05:00 +00:00
game.h - more socket performance changes 2011-11-25 09:12:53 +00:00
game_camera.cpp - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
game_camera.h - added initial code from willvar for visible quad calc (but disabled for now till we have time to fix issues) 2011-07-23 23:22:30 +00:00
game_constants.h - just for you james! Fixed about screen text alignment 2011-11-15 04:48:57 +00:00
game_settings.h - a load of bugfixes including: 2011-11-23 08:00:09 +00:00
script_manager.cpp - attempt to fix lua code to properly get unit's killer: 2011-11-18 15:43:05 +00:00
script_manager.h - attempt to fix lua code to properly get unit's killer: 2011-11-18 15:43:05 +00:00
stats.cpp - added a few more things to end game stats as requested by ultifd 2011-04-05 06:32:23 +00:00
stats.h - when masterserver game is over go right back to custom game lobby 2011-09-24 20:22:47 +00:00