MegaGlest/source/glest_game/types
Titus Tscharntke cfba817280 dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
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command_type.cpp - some additional AI caching for improved performance 2010-11-11 08:02:50 +00:00
command_type.h dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
damage_multiplier.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
element_type.cpp - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks) 2010-08-07 03:26:38 +00:00
element_type.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
faction_type.cpp - a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true 2010-10-28 00:51:25 +00:00
faction_type.h - a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true 2010-10-28 00:51:25 +00:00
object_type.cpp - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
object_type.h - added new attribute for tileset objects named "height". Air units will try to fly above the height of units and objects now (up to a max of terrain height + 15) 2010-10-30 04:05:48 +00:00
resource_type.cpp - a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true 2010-10-28 00:51:25 +00:00
resource_type.h - a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true 2010-10-28 00:51:25 +00:00
skill_type.cpp - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
skill_type.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
tech_tree.cpp - a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true 2010-10-28 00:51:25 +00:00
tech_tree.h - a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true 2010-10-28 00:51:25 +00:00
unit_type.cpp - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
unit_type.h - numerous bugfixes to building an d repairing units. 2010-10-30 08:54:00 +00:00
upgrade_type.cpp - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
upgrade_type.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00