MegaGlest/source/glest_game/game
Titus Tscharntke 91dce63aac savegame screenshot has smaller size (configurable)/ screenshots are deleted too 2012-03-17 11:26:39 +00:00
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chat_manager.cpp - added nick sound when user mentions another players name in chat (in game lobby and in game) 2012-03-03 08:45:20 +00:00
chat_manager.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
commander.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
commander.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
console.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
console.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
game.cpp savegame screenshot has smaller size (configurable)/ screenshots are deleted too 2012-03-17 11:26:39 +00:00
game.h - added option to specify which game to load when loading a saved game. 2012-03-15 15:57:21 +00:00
game_camera.cpp - restore timeflow and gamecamera on load game 2012-03-12 23:40:54 +00:00
game_camera.h - restore timeflow and gamecamera on load game 2012-03-12 23:40:54 +00:00
game_constants.h - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua 2012-03-17 08:20:17 +00:00
game_settings.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
script_manager.cpp - added new lua method so users can create units without spacing rules: 2012-02-21 21:56:20 +00:00
script_manager.h - added new lua method so users can create units without spacing rules: 2012-02-21 21:56:20 +00:00
stats.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
stats.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00