MegaGlest/source/glest_game
Titus Tscharntke 26b9cc73be the buttons for savegames are sorted now ( newest savegame is on top ) 2012-03-17 21:54:22 +00:00
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ai - fixed crash in AI on close 2012-03-17 21:29:03 +00:00
facilities - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua 2012-03-17 08:20:17 +00:00
game savegame screenshot has smaller size (configurable)/ screenshots are deleted too 2012-03-17 11:26:39 +00:00
global - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua 2012-03-17 08:20:17 +00:00
graphics savegame screenshot has smaller size (configurable)/ screenshots are deleted too 2012-03-17 11:26:39 +00:00
gui - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
main - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua 2012-03-17 08:20:17 +00:00
menu the buttons for savegames are sorted now ( newest savegame is on top ) 2012-03-17 21:54:22 +00:00
network - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances - added some particles to load game logic 2012-03-14 07:23:41 +00:00
types - allow logging of AI behavior to logfiles using: AiLog=10 2012-03-17 19:22:03 +00:00
world - fixed saved / load game to restore terrain 2012-03-17 20:59:03 +00:00
CMakeLists.txt - more debian related changes for better manpages 2011-12-20 07:00:23 +00:00