MegaGlest/source/glest_game/world
James McCulloch 00dd0f490d * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
2010-03-25 12:15:10 +00:00
..
map.cpp * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
map.h Added full support to have maps, tilesets and techs in a scenario or tutorial folder. 2010-03-21 05:33:13 +00:00
scenario.cpp bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
scenario.h bugfix for scenario folder not finding language file 2010-03-20 12:11:46 +00:00
tileset.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
tileset.h Added code for the following: 2010-03-18 21:26:40 +00:00
unit_updater.cpp * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
unit_updater.h Added code for the following: 2010-03-18 21:26:40 +00:00
world.cpp * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
world.h Added code for the following: 2010-03-18 21:26:40 +00:00