MegaGlest/source/glest_game/type_instances
Mark Vejvoda 163271203d - tilesets now support animated models:
<model path="models/copter_sit.g3d" anim-speed="190"/>
2012-03-26 23:24:29 +00:00
..
command.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
command.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
faction.cpp - check if unit is dead when loading game and do NOT set cell map for dead unit 2012-03-13 23:51:39 +00:00
faction.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
object.cpp - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
object.h - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
resource.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
resource.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
unit.cpp - bugfix when morphing, do a level check to see if the morphed unit should have its level updated based on current kills 2012-03-25 20:38:05 +00:00
unit.h - bugfix when morphing, do a level check to see if the morphed unit should have its level updated based on current kills 2012-03-25 20:38:05 +00:00
upgrade.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
upgrade.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00