MegaGlest/source/glest_game
Mark Vejvoda 163271203d - tilesets now support animated models:
<model path="models/copter_sit.g3d" anim-speed="190"/>
2012-03-26 23:24:29 +00:00
..
ai - fixed crash in AI on close 2012-03-17 21:29:03 +00:00
facilities - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua 2012-03-17 08:20:17 +00:00
game - attempt to save and load scenario info in saved games 2012-03-26 06:48:58 +00:00
global - proper save and restore for particles 2012-03-19 21:35:54 +00:00
graphics - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
gui - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
main - changed order of port override to properly work with port status 2012-03-26 07:02:54 +00:00
menu - attempt to add code to NOT allow new connections on a slot that is no longer an open slot 2012-03-20 20:31:41 +00:00
network - added new headless server status check: 2012-03-25 06:55:43 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
types - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
world - tilesets now support animated models: 2012-03-26 23:24:29 +00:00
CMakeLists.txt - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00